May 15, 2009 09:00 by Chris Serani
Perhaps I'll have to pick up a copy of NWN2 sometime just to see how things turned out! It's been fun working with you Adam. Here's looking forward to more future projects together.
May 14, 2009 03:16 by buckwheezer
The world awaits!!!
May 14, 2009 11:35 by Aengus
Avast! I bought NWN2 purely because I heard you were writing a module for it :D
May 14, 2009 11:32 by Adam
I'm trying to see if I can avoid the fancy stuff and just go with a simple system. There are some behind-the-scenes things that hopefully resist spam. Probably the most important thing is checking the comments periodically and deleting anything inappropriate. We're really close to beta - maybe tomorrow. I just finished getting Daniel's new lines in the game and am about to start making a new game build. I'm trying hard not to be too excited - the beta testing is bound to find a few serious issues. Still, it's a relief to have a more public showing of things I've been working away on for the last year.
May 14, 2009 09:45 by XK
BTW, you also might want to enable a simple CAPTCHA for the comments section, or it may very well be overrun by spam bots in the future. (Not that CAPTCHA is a guarantee against the same, but it should filter out quite a lot)
May 14, 2009 09:22 by XK
Congrats! Sounds like the campaign is really getting close to beta. :)
May 14, 2009 08:19 by Adam
And it looks like I have the comments system working. Hopefully I can keep the spam to a minimum.
Please keep your comments civil, as otherwise I'll have to do extra work, or turn it off entirely. Comments are allowed up to a week after each post.