I made some good progress today

December 29, 2002 by Adam in NWN1

I made some good progress today. I had one of those creative moments and came up with what I hope is a really clever idea. In the module, there's a section with four very "surreal" areas. I worked on one of the today and it was so much fun that I played it through over and over, which is somewhat rare for me. There's more details to put in that particular section, but I'm happy so far.

I added some combat sections as well, hoping to appeal to the hack and slash type. It's hard coming up with rewards for every possible player, as some people may have specialized in rapiers and found themselves upset that I have no good magic rapiers in the game. I suppose that's what stores are for.

I also had another idea for a store substitute. There's an area that makes no sense for a vendor to simply be waiting for you, but I can see the need for players to resupply healing potions and the like. It's complex to script, but should be interesting.

On a personal note, we found out yesterday that our baby-to-be does not have any genetic problems. We've been waiting two weeks for the results of an amniocentesis, which has been nerve-wracking. According to the hormone levels from her quadruple-screen, combined with the ultrasound results, there was a one in twenty chance of problems. It's pretty ironic - a 20 sided die roll later, we're still expecting a healthy baby in May.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.