I put Sam to work today, helping me test out ...

January 04, 2003 by Adam in NWN1

I put Sam to work today, helping me test out the multiplayer aspect of the first Dreamcatcher module. He was quickly frustrated, as most 4-year-olds are, so I sent him upstairs. I think I've nailed the last of the annoying multiplayer bugs. Lots of cutscenes and jumping around make for some problems that are hard to troubleshoot.

I also added another conversation for the 3 main NPCs, as I felt they weren't "chatty" enough in this module. Since all three relationships have stabilized a bit, the dialog tends to be a bit more friendly and relaxed. It isn't until the end of the second module where things get shaken up a bit.

I also updated the "Sleepable beds" hack pak for the vault. You can now sleep on all three tiles that have beds in them. Hopefully that'll make some people happy.

Dreamcatcher 2 continues. I have a working title of "Ocean Dreams", which I think I'll stick with. I now have one of the NPCs changing clothes at the appropriate time. It's a bit complex - they unjoin the PC, run back to their bedroom, change clothes, walk back to the PC, and join again. It's at least working for Anera, and I'll do the rest fairly soon. I have two more areas to add, and lots of the existing ones to add areas to. I'd say I'm around 40-50% done. It's amazing how much work these things take.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.