There was an area in Dreamcatcher 2 that test...

January 28, 2003 by Adam in NWN1

There was an area in Dreamcatcher 2 that testers were reporting as frustrating. I've since changed it and it plays much better, bringing out the "interesting concept" part of the area and minimizing the annoyances. I pushed up the difficulty of a few of the battles. I'm hopeful that I can release it by this weekend.

Dreamcatcher 3 continues to go quite well. The "Trial" area is essentially complete. There's custom content around virtually every corner - it's looking quite good. Next I've got to work on the main town and the assorted quests there.

My latest experiments are with "prop" NPCs. They aren't actually creatures, but rather placeables that look like people and have a handful of useful animations. I made a mermaid last night that bobs away in the water and it looks reasonably good. There's a "grand finale" scene that I want to work on as well.

If this module turns out the way I'd like, they're going to have to come up with a new ranking of "eleven", as it should be far cooler than anything else out there.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.