Lots of work on the AI yesterday, as well as ...

March 20, 2003 by Adam in NWN1

Lots of work on the AI yesterday, as well as some dialog that went along with it. I spent about an hour testing it as well. The good news is that the majority of the functions seem to work, though I still have some things to fix. I think it'll be an interesting twist to the game. There's something basically satisfying about having your scout search the area, find points of interest on a map, then ordering your troops to assault the enemy. I'm trying to capture that elusive "epic" feel in this module. Hopefully that'll help some.

I ripped out a few items from the game and turned them into placeables. I have a fungal pod and two mushroom versions. They look quite nice in the standard cavern setting.

Sam and I finished the Forge of Fury last night. Playing with a 4-year-old is an interesting experience. I cringed inwardly as we bypassed large sections of the game. After we had done the final battle (which was pretty entertaining), Sam decided he wanted to return to town. After we took several one-way portals, I mentioned that we skipped a big area. He replied, "You shouldn't have said that. Now I feel sad." Oops.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.