It's amazing how much time I can pour into th...

March 23, 2003 by Adam in NWN1

It's amazing how much time I can pour into the game, expending months of my life and come up with a product that someone will burn through in just a few hours. Fortunately if you multiply that number by 10,000 players, it's hopefully all worthwhile.

I spent yesterday creating a new custom trap. It's been in the back of my mind for quite some time, ever since Sam and I went hiking and the trees about me suggested it. I'll save it as a surprise for now, but it's somewhat interesting. This morning I whipped up a new custom tile and tweaked the existing forest tileset so that I could throw it in. It's simple, but should be useful for certain things. It's a pit tile, which I'm thinking of covering with underbrush and using as a trap of some kind. Should be entertaining.

I've also been working hard on one of the dream areas. It's getting very close and should be a fun little interlude before the main meat of the adventure. What's amazing me is that the entire dream sequence could be a small module by itself, and that's just Act I. In general, I think people can expect this module to be the biggest of them all. It's not just "filler" either - each combat should be unique and scripted, with no random spawns to make things longer.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.