There's a scene later in the module where the...

April 04, 2003 by Adam in NWN1

There's a scene later in the module where the players assault a lake fortress. I wanted to have some variety in the wall itself, so I took the elevated towers and started to merge them with the "elevated wall against water" tiles. I didn't get it quite done this morning, but a few more nips and tucks should give me a couple workable tiles.

I ran into some frustration yesterday, wanting to have my elven troops respond to the voice chat commands like a henchman. I could get them to respond to typed commands (e.g. "retreat"), but nothing from the voice chats. I'm guessing it's a hardcoded mechanism, which makes it hard to work with.

More dialog yesterday, though not much. I gave each troop a short background speech, just for flavor. How many players will really chat it up with Calyng the scout or Selia the healer, I don't know, but at least they'll have a ready answer as to why they're doing what they're doing.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.