Well, my eyes have gotten all blurry, but I t...

April 13, 2003 by Adam in NWN1

Well, my eyes have gotten all blurry, but I think I'm pretty close to done with my castle gate. It's nothing fancy, but it works. I may have some pathing issues, funny shadows, and such to carefully look at, but for now I'm taking a break. Ironically, I found out yesterday that someone else was working on a castle tileset. Still, the one I've got suits my need well enough and the more variety, the better.

I tested out my scripting yesterday. The catapult code worked well after some minor tweaks. If the rocks start falling, it's best to run away immediately. As for the ambush code, it still needs some work. The troops hide behind trees, but their default AI still takes over and they immediately attack the advancing enemy. It makes an ambush somewhat useless.

Sam and I started playing the Sinister Secret of Saltmarsh last night before bed. I've decided that a half-orc barbarian backed up with a cleric is the basis for an unstoppable juggernaut. The biggest problem we faced was continually falling through the floor in one section. There were some scripting issues that my critical eye picked up, but we've been having fun so far. Even though there's no hak packs included, the author used placeables in a fairly creative way to give the illusion of a big mansion and such. We'll probably finish it up before breakfast this morning.

I also noticed that a huge number of the top rated modules are single player only. From a developers standpoint, I can understand why - supporting multiplayer is very time consuming and it makes creating a story around a single character impossible. I've tried to focus on the overall story and the relationship between the PC and henchmen/women. I'm starting to move in the direction of drawing the PC specifically into the storyline, though that'll have to wait for the campaign after Dreamcatcher. We'll see if my ideas really pan out.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.