Well, I finally got my ambush code working th...

April 17, 2003 by Adam in NWN1

Well, I finally got my ambush code working this morning, though it took a huge amount of time. My solution wasn't completely elegant, but it'll work okay. It's also important to get the player out of the way of the advancing troops, as it's likely they don't have the same skill of concealment as the elves.

I made more items for the shops yesterday, though I need to make even more. To save time, I admit to throwing in some of the standard, boring weapons along with the highly cool ones. I also made a couple of the "uber" weapons, testing out their effects in the game. Placing very powerful weapons is a tricky thing. You don't want it to early in the game, otherwise players will simply stomp all over anything that opposes them. Too late and they don't get to play with it much.

I think I'm finally winding down the "trek across Evermeet" part of the module. It's probably the longest, time-wise, and has a fair amount of combat. Still, there's a couple areas with moral choices that should appease the roleplaying crowd. I'd personally like to start focusing on a couple of the castle scenes. They promise to be quite interesting.

Oh, and it looks like David Gaider, one of the Bioware folks, played Dreamcatcher 3. Always nice to see the attention.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.