Hmm

April 21, 2003 by Adam in NWN1

Hmm. Hard to get through to my own web site. Makes posting news tricky. One of these days I'll have to do something about it . . .

It was pretty busy yesterday, so not much time to work on the game. I did manage to get my catapult effect perfected. It now has a different look when hitting dirt versus the castle wall. The latter sends bricks flying along with a huge dust plume. Should be entertaining.

I also worked on yet more dialog as well as fixing some scripting issues. You can now purchase and use certain holy items, but only if your deity field matches what's appropriate for the item. If not, your hand is burned and you drop it.

I've also finally mapped out the entire "advancing" section of the game. It's the biggest, with many varied environments to explore and obstacles to overcome. I'm hoping it's a nice change of pace to the beginning and ending of the module, which tends to be more roleplaying heavy.

That's not to say that they all work right. This morning I spent a frustrating half hour trying to get my scout to run back and warn the other troops. No luck. I also need to get started on the keep defense area, which could be the most complex area of any I've made.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.