Martin E released an update to his tree pack,...

April 27, 2003 by Adam in NWN1

Martin E released an update to his tree pack, which I just finished incorporating into the Dreamcatcher hak pack. It looks amazing, really adding life to some of the core areas. It was somewhat unexpected, but I really enjoy the ivy placeables. Seems to make a huge difference. See if you can spot the secret castle door hidden in this latest screenshot.

Sam wanted to play Star Wars with me yet again, but I convinced him to play Neverwinter Nights with me. We picked up Bone Kenning and I was really impressed. The unique gameplay with the creation of "thrulls" is quite interesting. The dialog is also extremely well done and suits the creepy mood - I feel bad that I'm forced to skim because of a four-year-olds patience. He should wander down in a bit this morning, so hopefully we finish it up before breakfast.

I had a rare moment yesterday where I was alone in the house and could work on my module in peace. Unfortunately, I had absolutely no motivation to do so. After playing the first bit of Bone Kenning, I became reinvigorated, working on more dialog after I tucked Sam into bed. It's nice to remember why I'm doing this. I'm a sucker for a good story.

Hopefully I can work on the general battlefield area near Lakeside Keep. I need to script some patrolling enemies, as well as some "reinforcement" scripts for the elven defenders. I don't want to put too many on the walls at once (polygon issues), but I need to keep them defended. I'll probably keep a count of those lost and have it make a difference later in the module, just so the players have some motivation to hurry up with their business.

On a final note, I got an e-mail from Manbo, a Japanese NWN player. He's translated the first of the Shadowlords modules into Japanese, which I thought was quite cool. You can visit his site, but it's mostly unreadable for an English speaker like me.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.