Okay, amusing bug of the day

May 02, 2003 by Adam in NWN1

Okay, amusing bug of the day. I have this little guy set to Plot (making him invulnerable) until he does a certain task. Unfortunately, it never got unset in this case, which means that he could never be killed. He merrily stood there and got pelted with arrows by a keep full of elven archers, looking like a red pincushion after a few seconds. I put in a little "just in case" code if something goes wrong with the other script (which it seems to on rare occasions). I love the scripting engine.

More progress on the module itself. I've been rearranging secret keep doors, fixing ballista animations, reworking the ballista code, and getting the main keep plot working. I think you can technically go all the way through the area. It's going to be a lengthy one, as there are several tasks that can be done there.

Yet again, I'm coming to the realization that this module is going to be big. I'm guessing it's somewhere between one and a half to two times as big as the others. It might take around 4 hours to finish, though that's just a guess at this point. I still haven't touched the final area yet. Hopefully the gameplay there will be quite unique.

I also noticed that I've been working on Dreamcatcher 4 for exactly two months now. I'd say I'm well over halfway done. Probably another few weeks of content building and a couple more of testing.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.