I worked on one of the early cutscenes, makin...

June 14, 2003 by Adam in NWN1

I worked on one of the early cutscenes, making up a couple pieces of custom content so that it would look right. It's a bit dim, but looks far better animated. I may go back and polish it some more, but it's good for now.

I also played with SoU a bit. While I can't talk about it, I can talk about the items in the 1.30 patch that will soon be released (it hit beta today). There's some cool new cutscene features that I'll be using, most notably the fade controls.

GetAppearanceType is a function that I hadn't noticed earlier, but may be most helpful in my particular project. The player tends to polymorph a lot and knowing the specific polymorph state will save me some effort.

OpenInventory is one of those major functions that's so useful that I'll be going back through the Shadowlords and Dreamcatcher campaigns to retrofit it with this.

Finally, all the database commands, while simple, will let me do the things I want to do around module continuity. Players will have to be a bit careful with playing through modules, as my understanding is that it purges the database in between. There may be some ways to save multiple ones for a single campaign, as I haven't looked closely enough.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.