I worked more on traps yesterday, getting the...

June 18, 2003 by Adam in NWN1

I worked more on traps yesterday, getting the 2D icons for the trap kits finished up. There's one more that I may tweak a bit, but in general I'm happy with the results. All the kits are in the game and I've put in the .2da entries. Now it's just a matter of scripting them all. We'll see if I have time today.

I put in another Tainted model, but it has a weird head movement that I may have to take another look at. I'm also thinking about whether or not I want to try to expand the number of animations on my supermodel. Though it would be time consuming, it might be worth it. I might also try to get away with stealing and tweaking some of the standard player animations. At this point, I think they have the same general parts, other than the jaw.

I was trying to do some multiplayer testing last night due to a bug report I received. It turns out the beta version of SoU I received wouldn't connect to my main NWN server, so I had to reinstall. Afterwards, enough SoU stuff was left over that I had to do a critical rebuild. Finally, I brought it up and it kindly let me know that games with the same CD key can't connect. It turns out the SoU install erased my previous CD key and I had used the wrong one for the install. Instead of digging through the wreck that is my office and kid's play room for the second manual, I called it a night. Hopefully today I'll be able to get back to it.

Oh - a small cool thing. I got a mention at the end of IGN's review of the SoU expansion. Nice to be noticed. Finally, the interior tileset that I was working on earlier has been uploaded to the vault.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.