I spent some time scheming yesterday around t...

June 21, 2003 by Adam in NWN1

I spent some time scheming yesterday around the ability to add custom prestige classes. For that purpose, I began gathering material to see if I could pull off doing what I want and I think it's possible. I've yet to test it in-game, but that's the next step.

The hard part is that many of the .2da files reference the dialog.tlk file, which is difficult to modify and keep updated (it changes with every patch). For that reason, I spent a few hours going through the dialog.tlk file looking for "interesting" entries. It's basically just a table full of text, with a number referring to a few words. So #3234 might be "Necromancy". If I wanted to add a feat of Necromancy in the game, I could do it fairly easily since the description's already in the dialog.tlk file. Simple? Well, not really. But hopefully it'll work.

Finally, I'm off to the coast for a few days, so I'll be absent for awhile. I'm actually taking my computer with me, so I'll hopefully have a chance to finish SoU, uninstall it, reinstall NWN, and install the 1.30 patch in preparation for module updates and playing with new functions. Yippie.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.