I made a ton of progress yesterday, fixing a ...

June 30, 2003 by Adam in NWN1

I made a ton of progress yesterday, fixing a number of problems that had gone unfixed for a long while. The most important is that I managed to fix the weird head problem with some help from Luna_C. It turns out that the head was trying to look at me, as most models do, but that the neck was tilted instead of straight up and down. After some fiddling, it worked perfectly. The head following makes them look even cooler, so I've started making more variations on that single base model.

I think all of the traps have my desired visual effect. The spinning blade trap was the most difficult, with shuriken-like objects spiraling out from the center. I learned more than I wanted about trajectories in Max for that one.

I also worked on a new creature model, though I'm a bit insane for making the attempt. Right now it has one animation, with at least a few more to follow. Though this particular creature may not see much combat, I'd like to see at least some of the movement and interaction animations done.

Slowly getting there.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.