I really like it when a crazy idea comes toge...

July 19, 2003 by Adam in NWN1

I really like it when a crazy idea comes together and actually turns into something fun. I fixed a bunch of bugs with the card game. Cards are dealt appropriately and the AI now makes relatively smart decisions about what card to play. While it's not perfect, it's good enough to put the smack down on me at times when I play against it. I whipped up a small tileset to get the look I wanted. I also created some new creature cards, bringing the total to six or so. I want to have a couple dozen before I call it finished in order to get the variety I want.

I may need to slow down the speed at which magic becomes available. Little goblins don't do much damage, so it's almost worth it to just wait a bit. I have lots of balance issues like this one to figure out.

I also have some ideas for deck management - basically a big area where you can see your cards and add or remove them from your deck. Either that, or some dialog options where you can specify the number of each card you want in your deck (up to the max of how many you have). Deck management is half the fun, in my opinion.

Not being a slouch, I also worked on the main storyline, coming up with a good idea to move things along and keep it emotionally charged. This campaign focuses heavily on the relationship between you and your companion, which allows for greater depth of interactions. I wrote an incredibly long dialog for the beginning piece.

On a final note, today's my birthday. 34 seems like a fine age these days.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.