I can tell already that balance is going to b...

July 22, 2003 by Adam in NWN1

I can tell already that balance is going to be a tricky thing. I started implementing some relatively powerful cards, such as Lightning Bolt, which fires bolts of lightning at your enemy's creatures. It's variable, so that the more magic you have, the more creatures you can hit and the more damage it does. Well, it can quite easily clear the room if you've come close to maxing out your magic reserves. I've tweaked it a bit, but may have to do even more to keep it from being a "broken" card.

I have more cards to implement, of course. I got a bunch done yesterday, including ones such as Sabotage, which blows up an opponent's magic generator. I've also added some more creatures, which I'll do more of today.

I have the first parts of my deck management code sketched out on paper. The goal is to be able to add and remove cards from your deck in order to compete against different players with opposing decks. Hopefully I can get started on that soon.

One of these days, I'll need to put the card playing game behind me and start focusing on the module again. This wacky card game is simply too much fun. I play a little bit before I go to bed, just to see how it'll all turn out.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.