One of the nice things about programming for ...

August 09, 2003 by Adam in NWN1

One of the nice things about programming for a game compared to my usual work programming is that if things go wrong, I can call down my holy wrath upon that which offends me.

I've been working on the Mechanus puzzle this morning, running into all sorts of problems getting the control of the Monodrone down. At this point, he'll move on command, but he doesn't always go to the proper place according to his direction and arrows. I have endless lines of debug code in there, spewing out angles and coordinates. Messy stuff.

I worked more on other things yesterday, such as Teira's dialog and some scripting. Slowly getting there.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.