Yesterday I worked more on the player's spiri...

August 22, 2003 by Adam in NWN1

Yesterday I worked more on the player's spirit gem, putting in the dialog and scripting so that new rooms can be "added on". In reality, there's always there, but you can't access them until you've paid the price. In this case, you have to have enough items that generate spirit coin in your gem in order to add them on. I have a hard time describing the mechanism without sounding too Feng Shui, but that's the general idea.

I also whipped up a couple more placeables for use in my Mechanus puzzles. The hammer and the shield are really tokens for giving instructions to your monodrone, with the overall goal of getting the poor little creature safely to its destination.

If I get time today, I have another game-within-the-game that I'm working on. I'm hoping this one is really simple, a familiar puzzle with a twist at the end.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.