The last few days have been admittedly very f...

September 28, 2003 by Adam in NWN1

The last few days have been admittedly very frustrating. My new computer, which seems to run all the other games I throw at it just fine, doesn't seem to want to run Neverwinter Nights at all. I've tried reverting to 1.30, reinstalling, and a variety of video card patches and tweaks, all to no avail.

Plus, my "old" main system, which was running 1.30 just fine, is now consistently failing with 1.32. I reinstalled this morning and it worked fine with the base install, but got the same error with the latest patch.

All is not completely lost as it turns out that my server machine, which is a Duron 1 Ghz with a Radeon 9000, actually runs the game. I now have this elaborate system where I use the toolset on my new box (which is quite snappy), copy the module file over to the server, then run across the room to test out the latest changes. On a postive note, it keeps me active when otherwise I'd be sitting in once place for too long.

Amazingly, I even got some real work done on the module. I created a couple more city areas, though they're placeholders until the Sigil tileset comes out. I added a missing roof to my arena tile group. And just to prove that I'm a masochist, I worked on one of the most frustrating levels in the game, the monodrone puzzle.

I finally got the 2nd level in the puzzle working. The shield code wasn't in place, so it wasn't creating it properly. Then it would be created, but not do anything. Now the shield works and the level is solvable, though it's a bit too easy at the moment. A few more tweaks and hopefully I can call it done.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.