I'm a bad, bad man

November 29, 2003 by Adam in NWN1

I'm a bad, bad man. Instead of "wrapping up" the card game like I mentioned the other day, I added more features. I wanted the ability for players to manage multiple decks, then break out the one they wanted for any particular occasion. I have that now, using a "Deck Bag" where you can put your unused decks, along with the ability to purchase assorted deck containers with names like "Creatures Deck - Undead". It works fairly well and should be a welcome addition, especially in multiplayer.

I've also been fixing issues as I find them. I'm down to the more minor ones, I think, and a few things that are strange and intermittent. Certain games seem to result in no cards or gold lost, for example. I've got to research further.

As for the Demon module, I'm slowly working away on it, though not as quickly as I would like. The plot area I'm currently working on is almost done. I just need some dialog and a bit of scripting, then I'm calling it quits.

I'm also seriously toying with the idea that at least some of the items you can bring from Shadowlords/Dreamcatcher don't disappear. There are some where I'm practically forced to do it, such as the custom weapons that require hacks. I might end up recreating them, but it's a fair bit of hassle. All due to the way .2da files work. Sigh.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.