I spent quite a bit of time yesterday trying ...

December 03, 2003 by Adam in NWN1

I spent quite a bit of time yesterday trying to integrate the Dreamcatcher/Shadowlords content into the new module. The main problem is that for the custom weapons, I've had to check them individually and recreate them. This is because of the .2da changes that SoU brought which caused me to renumber the baseitems.2da file (which only means something to a handful of custom content folks). In any case, I managed to get a fair number of things in the game, including the Ioun Stone you see here. I also learned a bit using the various .gff and .erf editors that should let me do some neat things once HotU comes out.

I also started in on one of the new plot areas. It took me a long while to figure out which tileset I was going to use, though I think I've finally settled on a combination of official and custom tiles. In order to support what I'm trying to do, I've been creating some custom doors as well. Here's an example of the red mist door, which looks pretty nifty in the game.

Finally, Knights of the Old Republic continues to be a really fun game. Lots of moral quandries and interesting situations.

permalink| comment

Older Posts

Links

Dragon Age
Dragon Age Central

Interviews, etc.

Why We Fight

About Me

I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.