As suspected, I managed to scribble down some...

December 17, 2003 by Adam in NWN1

As suspected, I managed to scribble down some dialog during my boring all-day meeting. Hopefully I'll be able to repeat the effort today. I'm almost done with the next to the last plot area. One more dialog and I'm basically finished. I started mapping the final plot area as well, though it needs lots of scripting and dialog before it's complete.

Before I get excited, I have to remind myself that I've got a ton of work to go. The HotU scripting and .2da files need to be updated. I've got to get the Sigil exterior tileset integrated (once it's released). I need to finish off the first Struggle area and add another (assuming I have time). The struggle areas are "cool", but aren't really central to the plot.

One of the things I'm discovering is that the main plot is really simple and straightfoward, but there's a huge amount of things to do in the game. Demon is going to be less of a lengthy story and more a game of exploration and experimentation. Most of my previous modules have been linear and very story-driven, so it's a bit of a change for me. Hopefully it turns out well enough.

I've been poking around with the toolset with the 1.61 patch. The skyboxes are cool and it's nice to see them in the non-HotU version of the game. I'm sure everyone has seen the robes, wings, and tails. Time for some serious updating to take advantage of them. This patch looks to be a good one.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.