Proving once again that I'm borderline obsess...

December 31, 2003 by Adam in NWN1

Proving once again that I'm borderline obsessive-compulsive, I continued to work on getting that accursed dart player working properly. After an hour last night and a chunk of time this morning, I think I have it finally working. It seems that somewhere along the way, the order in which objects are destroyed when thrown changed, causing my "returning dart" script to fail. I think I have it working now, though it's not particularly elegant.

Testing for HotU goes well. At least one tester has gone through the entire campaign, which I thought was impressive speed. Most things look good so far.

I'm still trying to figure out the issue with the henchmen AI. Some people are reporting it as specific to one henchman, while others seem to suggest that other henchmen have the same issue. It may be a Bioware issue that is due to changes in henchmen AI. I'll try to do some more testing on my end.

I'm toying around with getting henchmen inventory accessable in the game. The catch is that there starts being a long list of other things that need to be fixed once you do that, such as preventing players from looting the henchmen, transferring items between levels, and so on.

The hardest thing is that all this time spent fixing and improving things is time away from working on Demon. I did manage to put in some more dialog into the game, though I admit that the pace of development has slowed a bit lately.

Happy new year's to all. Be safe.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.