Progress continues

January 08, 2005 by Adam in NWN2

Progress continues. I dove deep into the guts of the scripting, switching things over to the inventory based way of life. I think I have most of it working properly, with the exception of losing antes. Removing cards from decks is a tricky bit of business and I'm trying to close any exploits that players might envision.

I'm about to switch over the way decks are managed and cards are bought. No longer are the manage deck areas needed as you can simply arrange your inventory. There's a few nice things about them that I'll miss, but I'm shooting hard for simplicity. Purchasing cards is also going to change. I think I'll keep the random starter deck, though increase the price considerably. The store also has a random collection of cards for sale, periodically refilling as cards are purchased.

Long term, my hope is that this approach will better work with Dragon Age. Inventory-based systems tend to be more robust, especially when dealing with a multi-module story like I will be. Short term, I'm hoping this will be picked up by persistent worlds, or players will leave servers running for players to jump in and out of as they see fit.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.