Well, I fixed Higher Calling

January 13, 2005 by Adam in NWN2

Well, I fixed Higher Calling. It turns out that I had put in an invalid constant in the data definition script. It couldn't figure out what kind of card it was so it didn't bother casting anything.

Now I've just got that pesky ante issue to figure out. My debug code is providing me with cryptic information that doesn't make sense. Removing cards is done in a really strange fashion that involves creating an invisible object, copying the deck to it, going through the inventory to destroy the offending card, and finally copying the deck back to the player. It's really weird but seems the only way to do if I hope to remove the proper card from the proper deck.

I'm continuing to try to get the functionality of the Dragon Age toolset confirmed by the powers that be. I can always switch to NWN2 for Dark Waters, which will likely involve some benefits and trade-offs. Still, I do like working with Bioware and am hopeful things can be sorted out.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.