I've been knee-deep in trying to figure out h...

January 22, 2005 by Adam in NWN2

I've been knee-deep in trying to figure out how to work with displacement maps and normal maps. They're the new fangled graphic technologies that make games like Far Cry and Doom 3 look so good. Both NWN2 and DA will most likely support at least normal mapping. My current test is taking some of the content for NWN2 and "prettying it up" in hopes that it'll work nicely for the next generation of games. So far, so good. I might even have something to show people in a day or two.

I think I'm settling on a control mechanism for a ship-to-ship combat system. I'm leaning towards real time with pause, along with a dialog-based control mechanism. To suppliment that, I was thinking about spoken text that can be turned into macros (e.g. "turn to port" or "fire cannons").

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.