I sunk in a huge amount of work yesterday

April 27, 2005 by Adam in NWN2

I sunk in a huge amount of work yesterday. The initial level is slowly coming to life with endless little details. I keep changing the tileset and adding placeables, something that may return to haunt me when we have to recreate it for the actual game. Still, I like having a semi-polished prototype. It seems to keep the enthusiasm up to reasonable levels.

The team continues to crank out all sorts of goodies, from scripting systems to 3D models to 2D art. I think we're now over 20 team members as another voice actor volunteered just the other day.

permalink| comment

Older Posts

Links

Dragon Age
Dragon Age Central

Interviews, etc.

Why We Fight

About Me

I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.