More bug fixing this morning

May 29, 2005 by Adam in NWN2

More bug fixing this morning. I've been wanting to get a nicer cutscene system in place as I've been currently just using the raw cutscene functions. It's a little clunky and it turns out Sunjammer wrote a cutscene system that incorporates some of the best from Gestalt and Bioware's ones. I installed it this morning and tested it out on a cutscene that QA had reported as broken.

It turns out the problem had nothing to do with the cutscene code and everything to do with me being silly and placing a second cable car with the same tag. Poor Heather was trying to walk off the edge of the world to get there. Still, the new cutscene code worked fine. It's now abortable, which is somewhat convenient, as well as having a slightly different camera angle that I prefer.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.