The burning scripts become yet more refined

June 14, 2005 by Adam in NWN2

The burning scripts become yet more refined. Candles and torches now have a "set on fire" ability that lets them set fire to things. When barrels and chests are hit by fire damage, there's a chance that they catch on fire. I'd also like to fiddle with the spell hooks to allow for items to catch on fire, though I'm not sure I'll get quite that far.

I'm also doing some technical things to prepare for translators. I took the first steps at creating a TLK file, which contains all those pesky text strings that people see in the game. The theory is that translators can simply update a single file and the game becomes regionalized for a particular language.

Finally, I had a couple new members added to the crew, including an American living in Sweden who made the mistake of volunteering as a project manager. As this motley crew approaches thirty in size, I'm finding it difficult to use my limited time to manage the scurvy dogs. Hopefully this new person can hold the whip for awhile. Wish her luck.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.