Combat changes everything

July 05, 2005 by Adam in NWN2

Combat changes everything. Up until now, there hasn't been much combat in the module. The player goes through dialog, explores, solves puzzles, and generally stays out of trouble. Now I've gotten to the point where the player starts to get a little rough and ready, which causes all sorts of problems to become apparent.

The first was that the custom tileset I'm using let players and enemies see and shoot through walls. After two solid hours of tediously updating the walkmeshes, that problem is no longer there. The second is that when your henchmen die, they're gone for good. I whipped up a placeholder respawn script so that they lived to fight another day.

Prework on the Pirate Cards game continues. I also have lots more work on the module itself. Busy, busy.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.