Well, I started putting useable psionic power...

July 29, 2005 by Adam in NWN2

Well, I started putting useable psionic powers in the game. After painfully wading through some .2da files, I finally got things working the way I wanted. The powers themselves aren't fully implemented, but I've started along the path.

Telekinesis is the first I tried. It's quite a versatile skill, able to be used on creatures to knock them down, doors to open them from afar, levers to pull, and items to pick up. Pyrokinetics is next on my list.

I'm not really implementing the full psionic system, but rather giving players a taste of things to come. There's no difference in skill levels and no way to use up or recover psionic power. It also currently works just for clerics. My plan for today is to get things working for all the base classes.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.