Well, the texturing isn't completely finished...

September 06, 2005 by Adam in NWN2

Well, the texturing isn't completely finished, but it's nearly there. I have a couple places where I should tweak the textures a bit more, but at least everything has a texture assigned. There's still some major work to be done, most notably creating lower polycount versions. At the moment, it's around 12,000 polygons, which is more than the NWN engine can handle. If I want to throw something in the prototype, I'll need to trim it quite a bit.

NWN2 also supports multiple levels of detail, so I'll probably want to create several versions of varying polycounts. I may hold off on really polishing things up as all I currently need is something to throw into the prototype. Oh, and if you're curious about the blue boxes, they represent the size of a typical human (about two meters tall). It'll help when I've got to scale things in order to get it in the real game.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.