It was a busy day yesterday

October 27, 2005 by Adam in NWN2

It was a busy day yesterday. As you can see, I found some time to continue working on the manor. I switched to a more traditional look after perusing some of the images of real castles and manors on the web. I also spent some time disassembling the geometry and putting in sandstone frames around the windows. I think I'm pretty happy with the way things are turning out.

We also had a new batch of screenshots hit the web, so I put together another article and sent it off to NWN2 News. Some of the shots are pretty amazing looking, especially the outdoor areas. I can't wait to play with the toolset.

I also managed some writing, putting some ideas and words down on paper. The Mad Hatter shop has turned into a regular little side quest, something I hadn't originally intended. Should be fun.

I also spent some time with the folks working away on the project. Sunjammer was showing off his shiny new array system in preparation for the trade system. Christian is passing along some more music. We have translators doing their thing, Lizabeth was working on new hires, and we're gearing up to do the first voice recordings. Good times.

Update: I recently started playing some of the games that were rapidly developed at the Experimental Gameplay Project. Some of them are amazing in their feel and simplicity. There was even a Gamasutra article on it. After reading it, it's gotten me very excited to sneak a few of these fun little side games into the campaign. Sure, I've got the Pirate Cards game, but I'm itching to put in a few more. We'll see if I can have a burst of creativity along the way.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.