The fireworks are in the game, looking and so...

November 06, 2005 by Adam in NWN2

The fireworks are in the game, looking and sounding quite nice. I have multiple colors, showering the horizion with lots of pretty blossoms. For a prototype, it's a nice touch.

I polished and tested the database transfer between the first and second modules. Key information, like how you treated your companions, comes across fine now. The companions themselves come across with all their equipment and such as well.

That did mean I had to play the final battle from the first module. It's a tough fight, but hopefully the wide range of equipment the player can collect will help immensely. I've also sprinkled some items that should help out the clever player.

I've also spent the last hour debugging the opening sequences of the second module. It's tedious work, tracking down unlinked dialogs, script errors, mistagged NPCs, and other general weirdness. The most amusing bug was when at the end of a long dialog, a massive brawl broke out on ship. None of the key NPCs survived the experience.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.