I took a break from writing to put into pract...

December 16, 2005 by Adam in NWN2

I took a break from writing to put into practice some of the scripting ideas I've been having lately. Most of what I've done so far is groundwork, defining data structures, variables, and other boring stuff. I decided to at least test a tiny bit of functionality by making the "spirit gathering" part of the system work properly.

As of ten minutes ago, it works just great. I can use the knife or totem on myself and it highlights all the creatures in the area with spirits I can steal. I can use the knife on dead creatures. Presumably, I can use the totem on peaceful ones, though I haven't tested that out yet.

Once a player has gathered up a few spirits, they're now accessable to them when doing psionic combat. They can change forms, each with unique strengths and weaknesses. They can apply "bursts", healing their creature, giving them extra attacks, and so on.

I think the system will be moderately complex. It's not at the same level as the Pirate Cards game, nor do I want it to be. In a sense, it's more of a very complicated game of rock, scissors, and paper.

permalink| comment

Older Posts

Links

Dragon Age
Dragon Age Central

Interviews, etc.

Why We Fight

About Me

I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.