Well, I spent a good chunk of time last night...

January 04, 2006 by Adam in NWN2

Well, I spent a good chunk of time last night and this morning debugging and adding more options. I'm up to 4,800 words, but I very much like the additional choices the player has. Some are fairly obvious ways to get killed, but some are less straightforward. There's even a way to get an extra treat from the quest, though like the rest of the area, it's fairly convoluted.

I'm debating how much more to fiddle with the quest. I could add more branching and options, more ways to get yourself killed. I could probably polish the scripts a bit more. I should take a look at the writing one last time. Still, it's feeling increasingly close to finished.

The main advantage of the Chronomancer quest is that it's likely to be very different than most things out there. The two problems I see are limited player choice and general confusion as to what's going on. I'll continue to listen to my team's feedback to emphasize the first and minimize the latter issues.

Hopefully today I can start in on Sophia's dialog for the Firestarter quest. I feel a bit like an actor, trying to "get into the character". At this point I'm trying to imagine what her life is like, how she got to where she is and why she's willing to go along with it. Tricky.

Update: It looks like the Vault interview finally got posted. The delay was unfortunately my fault, due to vacation. Fortunately I was able to pass along some images and sound clips too, so it turned out rather well.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.