I finally got around to putting Danmar's ligh...

January 15, 2006 by Adam in NWN2

I finally got around to putting Danmar's lighthouse into the prototype. It was surprisingly difficult, as the NWN engine is very picky about having the model set up properly. All modifiers have to be collapsed, all transforms reset, all geometry needs to be turned into meshes, and so on. Still, it ended up looking remarkably good. I can't wait to see what it looks like in the NWN2 engine, though I suppose I'll settle on NWN for the moment.

I'm hoping to better organize the teams models and textures, finding a common location in the repository for them all. Right now they're scattered across multiple locations and I sometimes forget where things are. It took me a week to get the manor model and all the textures to Juliano, for example.

Firestarter continues to be worked on and polished. The journal entries needed to be fleshed out a bit more yesterday, which was fairly fun to write. I think the scripting is mostly in place, though it could still use some more time. I still have a bit of time before my family wakes up and descends upon me like tiny locusts. We'll see what I manage to find some time for.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.