I've continued to fiddle with Woodhaven a bit...

February 03, 2006 by Adam in NWN2

I've continued to fiddle with Woodhaven a bit more. I decided to tighten up the forest areas, dropping one and making the other much smaller. It just didn't seem to make sense to have the player wander around quite so much. With NWN2, I may change the way the layout works, but for NWN, this seemed a better approach. I also decided the arena fights were too long, so I ended up giving the creatures fewer hit points. That increases the random element a bit, but I think that's okay. I also want to make the bigger creatures more hard-hitting, perhaps doubling the amount of damage they do. Right now they all seemed more evenly matched than I'd like.

I worked on the "spirit harvesting" code a bit as well. The image of the day is from me, er, harvesting a poor little pixie. There's less violent ways to do it as well, fortunately.

I spent way too long working on sound processing yesterday as well. I think it's going to be one of those things I need to pass to the experts, but I'm halfway through this batch. I suppose it gives me a greater appreciation for what they do as well.

Firestarter continues to do well. Should I be the one to be crowned with the Bioware wool cap, I shall take my solemn duties quite seriously. Whatever they are.

permalink| comment

Older Posts

Links

Dragon Age
Dragon Age Central

Interviews, etc.

Why We Fight

About Me

I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.