Well, it's now possible to transition to the ...

February 21, 2006 by Adam in NWN2

Well, it's now possible to transition to the ship-to-ship combat screen and order your ship about. It responds to the wind in a proper fashion. When you click "Turn to port", it queues up the command and executes it during the next heartbeat. This prevents the problem of rapid clicking turning you too quickly. Different ships also have a different turning radius, with smaller ones generally coming about faster.

I ran into one issue that seemingly took me forever to track down. A ship's speed is set using an EffectMovementDecrease effect, which was completely ignored. It took me forever to figure out that creatures set as Plot aren't affected by such things. After I unchecked the box, it worked like a charm.

As for today, I'd like to get the AI ships somewhat working. There's some complicated things it depends upon in order to work right, such as weapons, ammunition, and crew, that aren't in the game yet. We'll see how far I get.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.