The amusing bug of the day was getting the fi...

February 22, 2006 by Adam in NWN2

The amusing bug of the day was getting the first AI ship in the combat area and having it turn into a werewolf. I quickly tracked down the problem and it now turns into the expected ship type. No full moons were involved.

Yesterday was all about getting ready for the hardest part of the system, the ship-to-ship combat stuff. You can now buy weapons and ammunition, though I still want to make that process easier.

The AI is extremely stupid at this point, simply moving in a big circle. Today I need to put in the AI routines so it can figure out whether to board, flee, or simply fire away. The rules are somewhat complex, so I'm crossing my fingers and hoping it goes smoothly.

My "to do" list includes routines for determining the "power" of each ship for AI purposes, the relative crew strengths, and starting to implement the ship's weapons. With potentially multiple types of ammunition, things could get a little tricky.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.