Raz finished up the texture for the ghost shi...

March 01, 2006 by Adam in NWN2

Raz finished up the texture for the ghost ship, which is pretty amazing looking. I need to do some fiddling on my end to get it in the prototype, but can't wait to see it in combat. He's doing a whaling boat next, having finished up the UV map this morning. I think he's developed quite the talent for shipmaking over this last year.

I've been working on High Seas, as usual. Crew damage is in. Factions are in. You now have a captain's log that tracks your exploits. I fixed a number of bugs, such as getting a free shot with your weapons. When going to the world map, it now spawns an appropriate number of ships, rather than an endless horde that slowly takes over the ocean. I still have a bad AI navigation bug that I've been diligently ignoring. It's actually handy to have the ships move in a straight line while I do horrible things to it in the name of testing. If it tried to run away, I might have to actually plan my attack.

Today is all about setting up the boarding action. I'm reviewing ship deck tilesets and think I have a single option rather than building my own. Heed's Ship decks are okay, a bit abstract, but something that should function fine for a prototype. For the NWN2 version, I'm hoping we can make something a bit more flashy, perhaps incorporating the ship models we're putting together.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.