I usually give the good aligned characters lo...

April 07, 2006 by Adam in NWN2

I usually give the good aligned characters lots to do in my modules, cheerfully going on quests, saving princesses and the like. Evil characters typically get a token maniacal/murderous option. What I felt was missing was the devious evil approach. I ended up creating a special item you can purchase that gives the player new options, letting the player bargain for NPC's souls. It's Doctor Evil funny, which is my favorite sort of evil. Plus if the player vows to complete the quest, they can get boosts to both Lawful and Evil alignments.

I'm nearly done with the little side quest. I need to script the quest giver a bit and test the thing.

Hopefully today I can start in on my final "to do" list. It's still pretty long, though I started in on some of the writing last night. Busy, busy.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.