It looks as if NWN2 has a fairly firm release...

April 12, 2006 by Adam in NWN2

It looks as if NWN2 has a fairly firm release date of September 2006. That gives us about five months to get as much work done on the prototype as possible. I still have another month of wrapping things up with the second module, but I'm hoping the third one goes much faster. I shouldn't be introducing any new gaming systems, so it'll mostly be new quests to implement. I might even be able to start in on the fourth one before NWN2 is released, depending on how things go.

I started more seriously working on the last of the side quests yesterday. It should be short, contain some custom creature AI, and is tied into Daniel's romance path. I also wrote more on Heather's non-player romance. It's fun fleshing out your companions and turning them into real people with lives of their own.

Finally, the contest winners were announced and it looks like I'm officially ranked #1 as voted by the community. I'll try not to let the fame get to me, though I always wanted to have one of those downward spirals, fueled by booze and women. Expect an interview on the Vault and a download of the deluxe version of Firestarter shortly.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.