I walked over a big red square on the ground,...

May 17, 2006 by Adam in NWN2

I walked over a big red square on the ground, got hit by a spike trap, and giggled in glee. The last of my problematic troops, the rogues, were going around setting traps on the battlefield for an unwary player to run into.

I think the final battle is actually working again, made far more interesting than the simple brawl it was. Smart players can carefully use the battlefield to their advantage. What I like the most about the AI is that it doesn't simply run up and attack. Archers hide behind fortifications for cover, rogues sneak about setting traps, and if the player tries to lure them away from their duties, they'll turn tail and return to a safer place. I still want to add in a cutscene, but otherwise I think I'm slowly approaching completion.

Next on my list is to formally start testing the second module. There's a lot wrong with it yet, and endless details to polish, so it'll likely take a month or so to get "good enough" for a prototype.

Maybe, just maybe, I'll start in on the third module. Even if it's incomplete, it might be helpful to have a framework there so that we can test the transfer of variables and equipment from the second module to the third.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.