I've been doing assorted odd polishing, going...

May 19, 2006 by Adam in NWN2

I've been doing assorted odd polishing, going through the final part of the game over and over again. I think the final battle is just hard enough. The traps are pretty nasty, but you can avoid them with care. The most comical deaths are when I forget that bombers are sneaking up and taking position while I'm engaged in a heated melee. Sure enough, they'll lob in a fire bomb and my entire party will be engulfed in flames. It's fun.

One of the things that I need to get things to a "final" state is to make it so that our QA folks can troubleshoot, while letting normal people simply play the game. What I do is that the first time in, the player gets handed a "Game Option" item that lets them control a few global things. They can also turn on debug mode, which gives them the ability to tinker with things. If a character already has the "Game Option" item, the game will start out in debug mode and people can jump right into testing.

I also decided to add a "Developer's Commentary" option. If you turn it on, you'll periodically find a glowing little guy that you can talk to. I decided that was a good place to put in thoughts and tidbits about the game for folks who end up playing through a second time. Hopefully people will find it interesting.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.