I normally have a hard time playing an evil c...

May 23, 2006 by Adam in NWN2

I normally have a hard time playing an evil character in computer games. It's funny how morality spills over into an activity compeletely without consequences. Still, as a designer I feel obligated to provide the full range of opportunities for players.

Today I wrapped up the "break into a home" quest. Well, it's not much of a quest, really, more like a little side area to fiddle around in. A non-evil rogue could slip in, steal everything while the residents sleep, and slip out again. Of course, evil rogues or other players could just break in and kill everyone. If you leave anyone alive, the guards will be alerted.

I might tweak the AI a little more and add in a second, similar, adventure area. Other than that, I'm feeling pretty happy with the way it turned out. I'd like to do one more thing to the commoners in town, but then I think I'm done with every little side goodie that I ever wanted to stuff into the game.

I'm getting very excited about the first big quest for the next module and want to get started on it soon.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.