"Badgers? We don't need no stinkin' badgers!...

May 29, 2006 by Adam in NWN2


"Badgers? We don't need no stinkin' badgers!"
Today's amusing bug involves henchmen summons not being properly hidden after a boarding action. Instead, they'd tag along beside me, frightening children and spawning countless tales from inebriated sailors. Fortunately a little recursive function later, the associates of associates are now properly hidden away.

I've been doing more of that, polishing the high seas system as much as I can. Good players can now get rid of their illegal and immoral cargo, freeing slaves and dumping their laudanum into the sea. When a player docks, all their other ships at sea should immediately dock as well. When you sell your lead ship, another ship becomes your lead ship, rather than the game getting all wacky.

I still have a fair amount of polish to go. I have an odd respawning issue I'd like to fix. The exploration music isn't playing on the map for some weird reason. I'd like to record your wins and losses on your captain's log item. Busy, busy.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.