I felt like I got a little traction yesterday...

July 27, 2006 by Adam in NWN2

I felt like I got a little traction yesterday and started moving forward again. I did some minor grammar and spelling cleanup with the first module, along with some bug fixes for the second. This morning I put in some QA work, making sure some of my fixes actually made a difference.

I also added, but haven't tested, a feature that lets you pillage and sink ships that you've captured. You get a little money out of the deal, as well as not having a long train of ships follow you around the sea. PJJ suggested that one, along with a bunch of other non-bug additions to the game. I'm really liking the polish time the prototype gives us. It's hard to tell when things like that are missing without actually being able to play the game.

As for today, I have some team organizational stuff to do. I'd also like to keep slaving away at the list of bugs in hopes of getting the second module relatively done.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.